
I can still play Overwatch, I still have all the drops I got in OW1, and I got many years of complimentary loot in OW1. I haven’t put a dime into OW2 and I won’t because of the company’s problems.īut in terms of its relationship with OW1? I’m mostly a satisfied customer. If I had to pay up-front for it? I wouldn’t. For other games that would be DLC, or back in the '90s paid boxed expansions. Got a bunch of new characters and maps and balance tweaks for free after launch. I paid like $30 for OW1 at the first anniversary (or was it second? whichever), then didn’t drop a dime into it. I’m just old enough to remember when you bought a game and that was the whole game, not the game plus years and years of free content. There’s for sure a ton of valid criticisms to levy against the game, but 99% of the hate circlejerk comes from people who haven’t played since 2017 if ever. The game actually feels great to play again. This allows for much better feeling, fast paced, dynamic gameplay when compared to the late days of 6v6 - which was basically a shield shooting simulator with way too much CC. In terms of the core gameplay, OW2 pvp is vastly improved when compared to OW1 they went from 6v6 to 5v5, eliminating one tank per team composition, so now it’s 1 tank, 2 support, 2 dps. Everyone should just automatically get new heroes imo. I disagree with this practice, as it is the only aspect of PvP gameplay that is locked behind a paywall to get it sooner. One aspect that could be considered grindy is that new heroes are locked behind battle pass progression unless you buy the premium battle pass (in which case you unlock them early). There are a ton of valid points to be critical about with OW2 and it’s new business model. You just queue up into a multiplayer lobby and lock a character. Theres no grinding in overwatch (1 or 2), at least in the traditional sense like you’d experience in an rpg.
